

After the test, he gives you the KEY TO THE EXIT, and tells you that if you’re able to use it, then you’ve proved yourself cured. His actions may altar slightly, depending on how you respond. He forces you to undergo a lie detector test. He’s not quite what you would expect from a doctor, in fact, he’s rather sinister. Kurk advises you to try the Call Button next to the door. Click on the area to the right of the owl to see the town of Valsenbor. Click on the owl - what’s it doing there? Click on the area to the left of the owl, to see Kurk’s tribe’s camp. There’s quite a view through the window! You see an owl perched on a steeple on the building opposite. Look carefully at the window on the left to see a close-up. There’s a door with curtains on the right - go through it, out to the balcony. When the conversation is over, you have to find a way out of the room. But he is hopeful that Dr Zamiatine will bring him a new artificial leg soon.

The story of how he lost his leg during the annual snow ostrich migration is tragic, and you‘re shocked to see him tied to the bed. He introduces himself as Kurk from the Youkol tribes. You share this ward with one other patient - a man with a missing leg. VALSEMBOR CLINIC WARDĪfter 3 months of recovering, you wake up in a run-down hospital ward. Watch the intro, to see how you are found lost in a blizzard, after Hans left you.
